![]() If a player simply charges to the next gate, are they going to find it impossible to proceed? What about the completionist who takes down every enemy he sees, and then goes to seek out the sub-bosses around the map? Are the main-path battles going to be trivial? ![]() What’s yet to be seen is how the game is going to balance the sheer amount of things players can do between boss fights. Where something like Far Cry 6 is absolutely littered with things that there’s no expectation that you’ll actually do, Elden Ring is telling players “you are going to want to see every inch of this game” and so far, we absolutely do. Not only that, but when coverage from other outlets came out around the same time, we realised that we somehow hadn’t seen it all.Įlden Ring feels like it’s projecting the inverse message of modern open-world games. In our time with the Closed Network Test, we couldn’t believe the sheer amount of bosses or mini-bosses that managed to be hidden around the map. The main question that hangs over Elden Ring is just how much of the game will be like the opening fields? Is it a case of this area being the largest before progressing into the more traditional castle and village scenery of the SoulsBourne series? While it’s hard to tell from the map alone, it seems like the world of Elden Ring is going to be significantly bigger than most players expect, and that’s purely on a surface level. It begins in a dark cave, with a bonfire-like shrine to light, and simple enemies that you have to circle around to stab.” “Elden Ring plays with your expectations. Everything you’re doing is for a new piece of lore, a new weapon, or a new incredible boss fight that you need to see. However, the area around where Elden Ring begins is so full of smaller quests, enemies and even a hidden boss, that from the outset it tells the player that there will be almost no pointless open-world fluff in Elden Ring. With the towering castle walls ahead of you, and the glowing tree beckoning you towards it, you’d think that the natural inclination would be to run straight for the golden path. It’s a cosmic force, and an immediate mystery for the player to think about. There’s an imposing, blindly bright tree off in the distance, that seems to be providing power to the entire world. In a knowing nod to arguably the most important open-world game of the past few years, Elden Ring pays tribute to The Legend of Zelda: Breath of the Wild by presenting a sprawling world, punctuated with swelling music and a horizon that begs you to explore it. It’s dipping your toe back into familiarity before blowing the doors off the game, as you enter the lands between. It begins in a dark cave, with a bonfire-like shrine to light, and simple enemies that you have to circle around to stab. Watch on YouTube Subscribe to VGC on YouTubeĮlden Ring plays with your expectations.
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